Yesterday I read Mike Mearls’ Legends and Lore post on The One Hour D&D Game and found myself nodding along with what he had to say. I think I agree with what he’s doing here, he’s trying to up D&D’s speed of play. My list of games run recently goes like this: D&D 4E, Pathfinder, Savage Worlds. In truth, I’ve started to realize that’s because I’m trying to increase Speed of Play. When I talk about speed of play, I’m talking about the ability of the Game Master to make the session in a short period of time. I’m talking about the actual game taking up less time for everyone to have the amount of fun they associate with the hobby.